January 3, 2018 ryanjuckett No comments

Hyperbot: Making a Discord bot for INVERSUS

The official INVERSUS Discord server (found at discord.gg/inversus) has grown to house an active community of both veteran and new players. Creating the community was my first introduction to Discord and I quickly came to see the advantages of having a bot to help automate common questions and needs. I first searched for an existing […]

December 19, 2017 ryanjuckett No comments

Improving the Font Pipeline

This post will be a bit different than my normal technical posts. Rather than covering a successful finished system, this will be a glimpse into the process of (hopefully) getting to that point in the future. With INVERSUS finally out on all platforms, I can clean up some of the engine’s rough edges, and one […]

October 5, 2017 ryanjuckett No comments

The Complexity of Simplicity: Rendering INVERSUS Deluxe

When discussing the visual style of INVERSUS, there has always been an amusing contrast between the random YouTube comment saying that “this could run on an Atari” and the periodic questions asking how I’m actually managing to draw what is happening on screen. We’re going to take a detailed walk through how INVERSUS Deluxe composes […]

September 21, 2017 ryanjuckett No comments

INVERSUS Newsletter – September 20, 2017

More news means it’s time for a new edition of the INVERSUS Newsletter! Launch Schedule Let’s get straight to it. INVERSUS Deluxe is launching on Nintendo Switch™ on September 28th and Xbox One on October 4th! As you may recall, all of the current players on PlayStation 4 and Steam will be getting access to INVERSUS Deluxe as […]

August 9, 2017 ryanjuckett No comments

INVERSUS Newsletter – August 9, 2017

It’s time for another edition of the INVERSUS Newsletter! INVERSUS just got a whole lot bigger and it’s headed to Nintendo Switch™ this fall! INVERSUS Deluxe Last time we talked, I was working away on the 1.5 update. Then I started adding more content. Then I decided to add some more new features. I certainly […]

February 16, 2017 ryanjuckett No comments

INVERSUS Newsletter – February 16, 2017

For the full newsletter, click here! INVERSUS is headed to Xbox One with more maps, more power-ups and more ways to play! INVERSUS 1.5 The next update for INVERSUS is launching later this year on Xbox One, PS4 and PC! You heard that right. INVERSUS is finally headed to Xbox!!! The 1.5 edition is also going […]

December 6, 2016 ryanjuckett 3 comments

Rollback Networking in INVERSUS

INVERSUS is a fast-paced shared-screen multiplayer game for up to four players. It is the type of game that would traditionally be local-multiplayer, and for a long time I thought latency issues would make it a poor candidate for online. Late in development, I committed to adding online support with the mindset that a “playable but […]

October 19, 2016 ryanjuckett No comments

INVERSUS Newsletter – October 19, 2016

Here’s the latest edition of the INVERSUS Newsletter! Today marks the third big INVERSUS update on Steam with version 1.3.0. The PS4 update will be coming soon after. Let’s dig into the highlights! Online Multiplayer Refined INVERSUS has competition at its core and today we’re making big strides towards getting players in matches more often and […]

September 16, 2016 ryanjuckett No comments

INVERSUS Newsletter – Sep 16, 2016

Here’s the latest edition of the INVERSUS Newsletter! Lots of new features. Lots. INVERSUS has bee getting a steady stream of patches since it launched one month ago. Today marks the release of 1.2.0 on Steam. So what’s all this new stuff? Let’s start out with the 1.1.0 update that hit Steam and PS4 a couple […]

August 16, 2016 ryanjuckett No comments

INVERSUS Newsletter – Aug 16, 2016

Here’s the latest edition of the INVERSUS Newsletter! The first newsletter I sent out was in August of last year. I’m happy to mark the anniversary by saying that INVERSUS is out now! Reviews are popping up left and right online. Destructoid gave it a 9.5! Grab a copy and tell your friends! Where to Buy […]