March 31, 2016 ryanjuckett No comments

INVERSUS Newsletter – March 30, 2016

The latest edition of the INVERSUS Newsletter has hit the shelves. Online Multiplayer Everyone has been asking for it, and I’m excited to say that INVERSUS is going to ship with online multiplayer! You no longer need a group of friends on the couch to play competitively. Even more exciting, I’ve already got the core […]

March 24, 2016 ryanjuckett 17 comments

Interpreting Analog Sticks

When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience. Let’s walk through some core concepts along with examples from INVERSUS. Inspection Before tuning the analog stick, you need to know how it works. What is the hardware […]