August 8, 2015 ryanjuckett One comment

Subtle Squish

Adding an assortment of subtle polish items to your game is a great way to create that je ne sais quoi that leads to comments about fluidity, feel, and tight controls. Each little bit might not have a huge impact, but the summed result separates you from the crowd. Inversus has a very minimalist aesthetic and at first […]

July 31, 2015 ryanjuckett No comments

New Power-Ups

For a long time, Inversus only featured a single pickup type, the red fast bullet. Let’s talk about some new additions to the team! Smash Picking up the smash item turns your ship red. You have a few seconds of speed boost and the ability to smash through cells on contact without spending any ammo. Feedback wise, […]