July 12, 2020 ryanjuckett No comments

RJ_IMAGE (version 1)

While working on some new graphics features, I needed to store and load an intermediate image files with floating point pixel data. Up until this point any intermediate texture data generated by my build pipeline was stored as TGA files. This was useful if I needed to inspect the data because I could just load […]

February 16, 2017 ryanjuckett No comments

INVERSUS Newsletter – February 16, 2017

For the full newsletter, click here! INVERSUS is headed to Xbox One with more maps, more power-ups and more ways to play! INVERSUS 1.5 The next update for INVERSUS is launching later this year on¬†Xbox One, PS4 and PC! You heard that right. INVERSUS is finally headed to Xbox!!! The 1.5 edition is also going […]