October 5, 2017 ryanjuckett No comments

The Complexity of Simplicity: Rendering INVERSUS Deluxe

When discussing the visual style of INVERSUS, there has always been an amusing contrast between the random YouTube comment saying that “this could run on an Atari” and the periodic questions asking how I’m actually managing to draw what is happening on screen. We’re going to take a detailed walk through how INVERSUS Deluxe composes […]

September 21, 2017 ryanjuckett No comments

INVERSUS Newsletter – September 20, 2017

More news means it’s time for a new edition of the INVERSUS Newsletter! Launch Schedule Let’s get straight to it. INVERSUS Deluxe is launching on Nintendo Switch™ on September 28th and Xbox One on October 4th! As you may recall, all of the current players on PlayStation 4 and Steam will be getting access to INVERSUS Deluxe as […]

August 9, 2017 ryanjuckett No comments

INVERSUS Newsletter – August 9, 2017

It’s time for another edition of the INVERSUS Newsletter! INVERSUS just got a whole lot bigger and it’s headed to Nintendo Switch™ this fall! INVERSUS Deluxe Last time we talked, I was working away on the 1.5 update. Then I started adding more content. Then I decided to add some more new features. I certainly […]

December 6, 2016 ryanjuckett No comments

Rollback Networking in INVERSUS

INVERSUS is a fast-paced shared-screen multiplayer game for up to four players. It is the type of game that would traditionally be local-multiplayer, and for a long time I thought latency issues would make it a poor candidate for online. Late in development, I committed to adding online support with the mindset that a “playable but […]

October 19, 2016 ryanjuckett No comments

INVERSUS Newsletter – October 19, 2016

Here’s the latest edition of the INVERSUS Newsletter! Today marks the third big INVERSUS update on Steam with version 1.3.0. The PS4 update will be coming soon after. Let’s dig into the highlights! Online Multiplayer Refined INVERSUS has competition at its core and today we’re making big strides towards getting players in matches more often and […]

September 16, 2016 ryanjuckett No comments

INVERSUS Newsletter – Sep 16, 2016

Here’s the latest edition of the INVERSUS Newsletter! Lots of new features. Lots. INVERSUS has bee getting a steady stream of patches since it launched one month ago. Today marks the release of 1.2.0 on Steam. So what’s all this new stuff? Let’s start out with the 1.1.0 update that hit Steam and PS4 a couple […]

August 16, 2016 ryanjuckett No comments

INVERSUS Newsletter – Aug 16, 2016

Here’s the latest edition of the INVERSUS Newsletter! The first newsletter I sent out was in August of last year. I’m happy to mark the anniversary by saying that INVERSUS is out now! Reviews are popping up left and right online. Destructoid gave it a 9.5! Grab a copy and tell your friends! Where to Buy […]

August 12, 2016 ryanjuckett No comments

Analog to Digital Input Translation

It’s common to use an analog input method (control stick, trigger button) to control a digital system. Maybe you want to control menus with an analog stick. Maybe you want to detect a tap or double-tap of the analog stick. Or, as is the focus of this article, maybe you want to fire a bullet with […]

July 20, 2016 ryanjuckett No comments

INVERSUS Newsletter – July 20, 2016

Here’s the latest edition of the INVERSUS Newsletter! Launch Time INVERSUS launches on August 16th for $14.99 on PlayStation 4 and Steam! That’s like, crazy soon! On top of that, if you’re waiting for the Steam version and just can’t wait one second more to get invested, you can pre-order now for 10% off at inversusgame.com or […]

June 1, 2016 ryanjuckett No comments

INVERSUS Newsletter – June 1, 2016

Another edition of the INVERSUS Newsletter is out! IndieCade @ E3 showcase E3 is as big as it gets when it comes to game conventions and INVERSUS will be joining the party. Chosen from hundreds of applicants, the it is part of the IndieCade showcase. I’ll be flying down to Los Angeles to demo the game […]