Here’s the latest edition of the INVERSUS Newsletter!
Today marks the third big INVERSUS update on Steam with version 1.3.0. The PS4 update will be coming soon after. Let’s dig into the highlights!
Online Multiplayer Refined
INVERSUS has competition at its core and today we’re making big strides towards getting players in matches more often and across more varied game modes!
Let’s talk about 2v2 battles. In the past, you could enter 2v2 as a solo player or by first making a team with a friend, but these two groups were matched up separately – solos could only match with solos and teams could only fight other teams. With the new patch, solo players and grouped teams can mix into the same 2v2 game. This means more matches for everyone!
Continuing with 2v2 improvements, I’m happy to announce that INVERSUS now supports multiple local players joining an online game! You and a friend can team up on the couch, enter matchmaking from the same computer and fight other players online. In private 2v2 games you can mix local players and online friends in any combination — even three players at your house playing with one player at a friend’s house.
The 1.3 update also changes the cadence of how public matches are played. In the past, you would search for players until the lobby was full. Then you would play continuously with that group until someone dropped out. Games would often last a long time and both players would generally leave in unison. This made it hard to find a match if you joined while all existing lobbies were full. You’ll now get prompted to search for a new opponent after every couple maps in a public game. This will either find any stragglers or rematch with your opponent for another bout.
If you want to see how all this works in practice, check out the demo video here:
IndieCade 2016
INVERSUS was on display in Los Angeles this past weekend at IndieCade! The game was setup in a theater as University of Southern California and part of a small tournament. Thank you everyone that showed up!
20% off on Steam
In celebration of the new update, INVERSUS is currently 20% off on Steam for one week! Spread the word and lets play some 2v2 matches!
INVERSUS has bee getting a steady stream of patches since it launched one month ago. Today marks the release of 1.2.0 on Steam. So what’s all this new stuff?
Being part of the
Today is also launch day for the official INVERSUS soundtrack! It’s only €3.99 and available directly from Lyvo himself. Pick up a copy over at
INVERSUS launches on August 16th for $14.99 on PlayStation 4 and Steam! That’s like, crazy soon!

E3 is as big as it gets when it comes to game conventions and INVERSUS will be joining the party. Chosen from hundreds of applicants, the it is part of the
What if you are in Los Angeles, but don’t have an E3 badge? I’ve got you covered. INVERSUS will be freely playable for the public on Thursday June 16. The folks over at Indie MEGABOOTH will have a trailer set up just across the street from the convention in the Devolver Digital area. There are new games on display each day and you can
I’ve shown the game all over the U.S. and it’s time to let it explore more of the world. From June 25th through July 3rd, INVERSUS will be showcased at the CCSP in São Paulo as part of
Just this past weekend INVERSUS was one of the five winners in the Indie Game Award Showcase at MomoCon. While I was here in Washington trying to finish up the game, judges from Kotaku, Destructoid, Geek & Sundry, and Vlambeer
We’re pretty deep into this thing and I haven’t even talked about the game itself.
Everyone has been asking for it, and I’m excited to say that INVERSUS is going to ship with online multiplayer! You no longer need a group of friends on the couch to play competitively. Even more exciting, I’ve already got the core of it working on Steam. 
I got to show the game at 


In preparation for the PS4 announcement, I updated the trailer (see below). I kept the message but polished it all up a bit and replaced all the gameplay and music.
Last month’s visit to Washington D.C. for Indie Arcade was a big success. Close to 12,000 people showed up. Next month, I’m heading back to Austin, TX for SXSW because INVERSUS is nominated for the Gamer’s Voice Multiplayer Award!
I’ve been playing around with multiple players on a team. Two players fending off the enemy swarms of arcade mode looks to be a hit! I’ve also tested three and four player variants, but they get a bit too chaotic at the moment. Luckily, I’ve got some more tricks up my sleeve to help clean up the issues.
I’m heading back out on the road with the game. I’ll be at the
Late spring is looking promising; I already have the game up and running one console and have started in on the others. I’ve also got my localization frame work functional. It can even handle non-Latin characters (check out that Japanese menu to the right)! This is extra exciting from the dev side of things. There is still a good pile of work to finish, but it’s finally just a pile and no longer a mountain.