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INVERSUS: Two Years Of Sales

I’ve always made time for reading postmortems about sales. They were useful when I first considered going indie and are still useful today with over two years of selling INVERSUS behind me. Whenever peers ask how the game did (or is still doing), I find it hard to frame the answer. INVERSUS is not an obvious runaway success nor is it a failure. It sort of “does well enough” given how my solo studio, Hypersect, is run. Hopefully sharing some specifics of how it has sold will in turn help you evaluate past and future decisions.