The latest edition of the INVERSUS Newsletter has hit the shelves. Click here to read the full print or read below for the highlights.
Cooperative Arcade Mode
I’ve been playing around with multiple players on a team. Two players fending off the enemy swarms of arcade mode looks to be a hit! I’ve also tested three and four player variants, but they get a bit too chaotic at the moment. Luckily, I’ve got some more tricks up my sleeve to help clean up the issues.
In the meantime, here’s some brand new co-op game play:
Indie Arcade: Coast to Coast
I’m heading back out on the road with the game. I’ll be at theSmithsonian American Art Museum in Washington D.C. as part of Indie Arcade: Coast to Coast on January 16th. It looks like I’ll finally get to visit the capital! Hopefully Obama stops by for a couple rounds. I’m sure he’s a big INVERSUS fan.
So when can I play INVERSUS?
Late spring is looking promising; I already have the game up and running one console and have started in on the others. I’ve also got my localization frame work functional. It can even handle non-Latin characters (check out that Japanese menu to the right)! This is extra exciting from the dev side of things. There is still a good pile of work to finish, but it’s finally just a pile and no longer a mountain.