Business (2)


INVERSUS: Sixish Years of Sales

Back in fall of 2018 I posted a breakdown of the first two years of INVERSUS sales that you can see here. It’s now spring of 2023, and while at GDC last week I had a few discussions with people about indie game business that touched on INVERSUS. In my mind, it was still doing okay for the type of game it is, but I wasn’t actually sure what the numbers were. A sharper business person would be on top of all of that along with graphing out how sales perform and so on, but my time has been focused on the next game. 😅




INVERSUS: Two Years Of Sales

I’ve always made time for reading postmortems about sales. They were useful when I first considered going indie and are still useful today with over two years of selling INVERSUS behind me. Whenever peers ask how the game did (or is still doing), I find it hard to frame the answer. INVERSUS is not an obvious runaway success nor is it a failure. It sort of “does well enough” given how my solo studio, Hypersect, is run. Hopefully sharing some specifics of how it has sold will in turn help you evaluate past and future decisions.